Archerxz Premium
Pharos
Level 1017
Ranger
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6th June 2024 17:32:51
Please set the class buffs to 10 minutes to longer, it's horrible to be rebuffing every 2 minutes!!!!!!
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Akolix Player
Elysium
Level 231
Warrior
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6th June 2024 18:44:19 Quoting King Archerxz: Please set the class buffs to 10 minutes to longer, it's horrible to be rebuffing every 2 minutes!!!!!! Agreed! |
Gugoo Player
Elysium
Level 198
Ranger
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6th June 2024 19:18:34 Quoting Akolix: Quoting King Archerxz: Please set the class buffs to 10 minutes to longer, it's horrible to be rebuffing every 2 minutes!!!!!! Agreed! This OR make it increase based on your level. (e.g. every level you get 1 second on your buff) |
Monterey Player
Elysium
Level 30
Mage
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6th June 2024 20:00:53 Quoting King Archerxz: Please set the class buffs to 10 minutes to longer, it's horrible to be rebuffing every 2 minutes!!!!!! Very nice proposal ! ! ! Dark Gathering - Warlocks - already has 20 minutes of duration. Subclass buffs could be at least 15 minutes. |
Captain Fuzzy Piddle Player
Pharos
Level 214
Mage
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6th June 2024 21:06:18 Quoting King Archerxz: Please set the class buffs to 10 minutes to longer, it's horrible to be rebuffing every 2 minutes!!!!!! yupppp |
Sataniele Player
Pharos
Level 300
Mage
S7
S6
52K
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6th June 2024 21:33:55 Quoting King Archerxz: Please set the class buffs to 10 minutes to longer, it's horrible to be rebuffing every 2 minutes!!!!!! +1 >.< |
Wyhual Apelao Premium
Pharos
Level 1105
Mage
S2
58K
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6th June 2024 22:02:10 Quoting King Archerxz: Please set the class buffs to 10 minutes to longer, it's horrible to be rebuffing every 2 minutes!!!!!! +1 for all vocations. For me, I wouldn't even put time, press buff once, press dnv debuff. |
Methanol Player
Zera
Level 12
Mage
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7th June 2024 11:34:58
• Improve buff time for all subclasses
• Paladin § Cleave, increase rear damage • Marksman § Piercing Shot, decrease cooldown time • Rogue § Ruthless Execution, discard the need of low hp to hit target |
Askja Premium
Elysium
Level 885
Warrior
S7
S5
49K
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8th June 2024 08:22:57 (Last edited 8th June 2024 08:42:35)
I would like to propose the following formula for a new calculation of damage of Sweeping Swipe, to remove that annoying 500 soft cap and the bad feeling of no progression it causes.
(Disclaimer : it is *not* a balance tweak between warriors, but it would be a pity not to take advantage of all that current work to settle it) D : damage of Sweeping Swipe M : magic level S : melee skill L : level Formula : D=5+0,01x(30+0.5M)x(L+2min(L,2S)) Explanation : - the +5 is only here to give a few damage to very beginners - min(L,2S) is the minimum of both numbers. Needed to avoid too high damage at low levels through skill. - at low level, the formula reduces roughly to 5+L (as long as L<=2S)(with M=6 you have exactly 5+(33% of 3L) - at high level (obviouly L>2S) and M=20, the formula reduces to 5+0,4L+1,6S - the result is D raising "fast" (with level) at beginning, and slow (mainly with skills) at high level, without being capped Examples (D is rounded below): - L=1 M=1 S=10 : D=5 - L=15 M=4 S=20 : D=19 - L=50 M=8 S=60 : D=56 - L=100 M=10 S=80 : D=110 - L=300 M=14 S=100 : D=264 (penalization by low skill) - L=300 M=16 S=130 : D=316 - L=500 M=18 S=150 : D=429 - L=740 M=20 S=190 : D=605 (my char numbers, instead of bad capped 480ish) - L=1000 M=22 S=220 : D=775 (as you can see, no risk of D becoming too high) |
Askja Premium
Elysium
Level 885
Warrior
S7
S5
49K
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8th June 2024 08:42:18 (Last edited 8th June 2024 08:49:23)
Disclaimer : that post has to be read with previous one in mind (about Sweeping Swipe)
Imho there is downside in "balance" for paladins as it is thought right now : Cleave and Rof will have exactly same design (with different numbers), which doesn't help to distinguish between classes. Here is a proposal to deal with, and *completely free both classes* from walls : - tweak Sweeping Swipe as explained above. - make RoF hit 90% of current one on ALL 3x3 squares (8x90=720, almost same total damage as 5x100+3x75=725)(slight nerf on frontal damage, but totally compensated at high level by new Sweeping) - make dynamic cleave for paladins, see here, 2nd part of post RpG coherence : - Barbarians simply throw themselves in the middle of big pack of (not too hard) mobs and brutally hit them in a rage. - Paladins use their holy mind to distribute damage in a smart way. Another big advantage : if balance is still not correct, we just need to adjust numbers, but no more design work on spell/gameplay is needed. |