Mue Asyixlou Player
Elysium
Level 489
Ranger
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16th May 2024 23:49:08
The changes in the rogue are imperceptible, it is clear that the staff does not know their own game.
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Mue Asyixlou Player
Elysium
Level 489
Ranger
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16th May 2024 23:49:37
The changes in the rogue are same than nothing, useless, it is clear that the staff does not know the game itself.
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Reko Player
Elysium
Level 19
Mage
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18th May 2024 01:23:22
Assassin - Idea of a new subclass focused on pvp also versatile to level up, making exp/h between paladins and barbarians. A new subclass option can update the role of warriors in pvp and allow old or abandoned characters to experience new challenges.
This subclass can be based on fighting using 2 equipped weapons with low attack stats instead of a shield and one-handed weapon or a two-handed weapon. The assassin's weapons need to have low attack stats because the proposal is to both of them hit the target together showing 2 separated damages in the screen (for each one). As when the two handed weapons were introduced, some old and rarely used weapons can be changed reducing their attack stat to become assassin's weapons like Dagger, Diamond Dagger, Hawk Blade, Emerald Tongue, Skullsplitter, Double Headed War Axe, Ancient Sylvan Hammer, Unholy Blade. --------------------------------------------------------------------------------------------------- Furthermore, considering that some new items can be created to supplement the demand, especially one for the reward's chest of 4000 challenge points. Attack stat could be the maximum of 15.0 for 'best in slot' assassin weapon (so 30.0 of maximum attack stats considering 2 weapons, one in each hand). After choosing their subclass, barbarians and assassins could be disallowed from equipping one-handed weapons and shields, making these items only able to be equipped by paladins. --------------------------------------------------------------------------------------------------- Spells: - Bloody Stab - Instant spell. A strike that hits the next 3 sqm on right, left and ahead the caster returning 5% of health points from damage. 2 seconds cooldown. (Damage based on attack stats from both weapons added together) - Onslaught - Instant spell. It deals damage to the front and sides of the caster. 4 seconds cooldown. (AoE similar to Cleave on sqm positions. Damage based on attack stats from both weapons added together) - Impaler - It deals a great damage to the target besides a strong life steal (33%). Cooldown 10 seconds and 2 seconds of casting time. (Damage based on attack stats from both weapons added together) - Sneaky - main buff for magic level 9 - Increases movement speed by 20% and dodge by 15% for 3 minutes. Cooldown 2 minutes and 30 seconds. (as Frenzy and Fortification, to be used all the time) - Lethal Mind - secondary buff for magic level 13 - Increases multi strike by 30% for 20 seconds. Cooldown 4 minutes. (as Rage and Last Stand) - Cursed Blade - A frontal wave only directed ahead on next 5 sqm. Hit targets (players or monsters) get a debuff for 10 seconds losing initially 20% of magic resistance and it decreases 2% per second. Cooldown 240s / 4 minutes. (similar to marksmen spell - piercing shot, something like throwing a blade in a straight line, - 2% per second until debuff ends). - Sabotage - Target spell. It decreases 25% the movement speed of an enemy for 15 seconds. Cooldown 300s / 5 minutes. - Shadow Illusion - It makes the caster immune to drunk, slow down and paralyze effects for 3 minutes. Cooldown 780s / 13 minutes. - Camouflage - Turns the player completely invisible for 90 seconds even surrounded by strong monsters or bosses but it decreases 75% of his movement speed. Cooldown 960s / 16 minutes. Party Spells: - Hunter's Eye - Casts a buff to the caster and his supporter that guarantees Multi Strike for 21 seconds. It requires Hunter's Eye support to be cast by a Marksman. Cooldown 6 minutes. - Dead End - Increases the caster and supporter Attack Speed by 50% for 8 seconds. It requires Dead End support to be cast by a Rogue. Cooldown 10 minutes. - Massacre Support - Casts a buff that increases 10% the damage of pyromancer spells for 60 seconds. It requires a Pyromancer to cast Massacre. Cooldown 61 minutes. --------------------------------------------------------------------------------------------------- Special Talents: - Relentless Assault - Increases 10% the damage of Impaler. - Despair - Increases Lethal Mind duration to 30 seconds. --------------------------------------------------------------------------------------------------- Extra +5 / 15 Talent Points: Multi Strike and Legerity. --------------------------------------------------------------------------------------------------- |
Toretto Player
Elysium
Level 10
Warrior
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18th May 2024 03:57:26
I would like to propose an alternative for paladins: replacing the Cleave spell with a brand-new spell that deals damage close to 80% of Cleave's damage, affecting all sqm around and an additional 2 sqm on the cardinal directions.
https://giphy.com/channel/TorettoZezenia My sprites are free to be used. |
Ragnarok Black Player
Pharos
Level 99
Ranger
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18th May 2024 04:18:32 (Last edited 18th May 2024 04:19:55) Quoting Toretto: I would like to propose an alternative for paladins: replacing the Cleave spell with a brand-new spell that deals damage close to 80% of Cleave's damage, affecting all sqm around and an additional 2 sqm on the cardinal directions. https://giphy.com/channel/TorettoZezenia My sprites are free to be used. That sprites is more like a sacred area that heals allies and hurts monsters that pass through that area |
Tarinne Player
Pharos
Level 221
Warrior
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18th May 2024 22:02:42 (Last edited 18th May 2024 22:06:19)
Just had to come here for a laugh, you actually buffed PALADINS tankiness?
The people in the beginning of the thread are right, you have no clue about the game lol. The main issue i had lvling up my paladin to 200 was not necessarily that they had weak damage or the fact that barbarian were stronger in almost all ways but the fact that they became rather annoying to play, having to constantly run to walls during lures, which also ruins for your party members during hunts. If you actually do decide to have a real look at the gameplay and still refuse to make a spell similar to rage of fury, there are multiple options to make less annoying spells than cleave. You can make auras for example, or just make it simple and bring back desolation like everyone keeps asking you that nolonger plays paladin, and just have it deal less dps than rage of fury. Either way put cleave up the ass thanks About ranger, with limited ranger experience on last seasonal world, all i can say is that it was pretty obvious(with 100dist) you were shooting paper damage compared to warlocks. |
Hellsinner Player
Elysium
Level 147
Warrior
S3
5K
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18th May 2024 22:41:04 Quoting Toretto: I would like to propose an alternative for paladins: replacing the Cleave spell with a brand-new spell that deals damage close to 80% of Cleave's damage, affecting all sqm around and an additional 2 sqm on the cardinal directions. https://giphy.com/channel/TorettoZezenia My sprites are free to be used. Very cool sprite you made! Yep it can be something like that... |
Ultra Paladin Player
Pharos
Level 385
Warrior
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18th May 2024 22:42:09
It's been 10 days of test server and Paladin is still the same garbage as always. For God's sake, staff, replace cleave with desolation or make cleave hit all the tiles around the character. Look at the number of players who have suggested the same thing. Stop trying to innovate with this damned holy sword spell. The player Askja has made several good suggestions for the class. Listen to these suggestions while you still have a player base to test
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Nathan Aspinall Player
Pharos
Level 448
Ranger
S4
30K
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18th May 2024 23:08:04
DONT BUFF PALADIN FFS, THEY ARE BEST IN GAME
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Man Player
Elysium
Level 33
Mage
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18th May 2024 23:29:00 Quoting Nathan Aspinall: DONT BUFF PALADIN FFS, THEY ARE BEST IN GAME Of course they are the best at hunting with their backs stuck to walls |