Administration Staff |
20 days 1 hour ago (Last edited 20 days 1 hour ago)
Zezenia Season Seven is ending December 3rd: read the Season Ending Info for everything you need to know.
A Zezenia Online Game Update has been released. The game client will update automatically. Steam users may need to restart to receive updates. This update includes the following changes: Path of the Vanguard Rumors of an elite army have spread in the remote continent of Tarmell. Those well versed in the area's mysteries and dangers should have no trouble finding the latest front line. Vanguard Swordsman and Vanguard Ranger are the newest high level monsters for level 500+ players. This Content Drop includes two new spawns (including a Hardcore Hunting Zone) and a new quest with exclusive loot. Hardcore Dungeons Update Hard and Hardcore difficulty options have been added to dungeons! Spend one or two dungeon tickets to boost the density, strength & experience of monsters in your dungeon instance for the most valuable hunt. The new difficulties are unlocked after completing a dungeon 25 and 50 times. The Normal difficulty remains unchanged from the previous version of dungeons. Entrance to normal difficulty dungeons no longer requires Premium items. The new gold entry fee depends on the dungeon's level. Keep track of remaining time and monsters to be slain using the new Dungeon Status indicator. Make your choices in the Dungeon Window and see the next completion milestone for each dungeon easily. Full Changelog Quoting 2024-12-01 Game Update: - Added Vanguard Swordsman and Vanguard Ranger, two high level mobs for level 500+ players. - Added Path of the Vanguard quest and Vanguard Hardcore Hunting Zone. - Added the Dungeon Window with new Hard & Hardcore difficulty levels. - Added Dungeon Status with remaining timer and monster counter. - Added Tarmellian mackerel & blackfish to Tarmell fishing areas and new continent fish market. - Fixed missing PvP tiles in certain hardcore hunting zones. - Tweaked hardcore Geck'Zard spawn. - Tweaked Gulshan Village Horned Dragon & Warg spawns. - Barrel throwing cooldowns are now personal to each player only. - Party members may now be a few tiles off screen to receive shared experience. - The trapping effect of Hailstorm can no longer be double stacked on tiles. - Seasonal rewards based on character level can now be withdrawn after rebirth. Sincerely, Zezenia Staff |
Avathar Player
Elysium
Level 369
Ranger
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20 days 1 hour ago
Very cool! Any content update is always welcome!
We have almost a hundred posts related to class balancing, especially the difference between Rogues and Marksmans, is there any work being done on this? |
Amunra Player
Avalon
Level 215
Mage
S5
9K
|
20 days 2 minutes ago
Looking really cool
Keep'on going Staff. Bring much more of everything <3 |
Phill Mason Sage
Elysium
Level 505
Warrior
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19 days 23 hours ago (Last edited 19 days 22 hours ago)
Great overall update lads!
Consider fixing the monster buff rates on a boosted dungeon. For example I hopped in on a boosted hard baphomets lair dungeon on 500 barb. Monster density was perfect for dungeon like this with the boost BUT couldnt tank more than 4 monsters without getting headshotted. Had 13 mins left on the clock once I was able to finish the dungeon. I would need probably another 500 levels for being able to complete the same dungeon with hardcore modifier on it. Not to mention about running in to elites there Id suggest dropping the monster boost rate for hard dungeons from 50% to 10% due the new density will make it harder already. Hardcore dungeon should be dropped from 100% to 50% with increased density. Its a great and a long waited feature what youve done but tweak it abit to make it usable for intented level ranges! I hope that the new quest reward isnt like only the 1st to complete gets exclusive item for obvious reasons. |
Wyhual Apelao Player
Pharos
Level 1105
Mage
S2
58K
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19 days 18 hours ago (Last edited 19 days 18 hours ago)
Congratulations on the update, guys! The new quest gave me a sense of novelty and challenge. I believe you need to understand the game a bit more to properly balance its difficulties. This quest was technically meant for level 500, but even at level 1k, it has some challenges to complete. The Cerberus is considered a boss for level 400, but I don't think a level 400 party could ever handle this boss and might not even be able to complete the dungeon.
Note: The new items have no extra stats. One question, in the templar dungeon, do you have the chance to win 3 rewards by doing hardcore? |
Amunra Player
Avalon
Level 215
Mage
S5
9K
|
19 days 16 hours ago Quoting Wyhual Apelao: Congratulations on the update, guys! The new quest gave me a sense of novelty and challenge. I believe you need to understand the game a bit more to properly balance its difficulties. This quest was technically meant for level 500, but even at level 1k, it has some challenges to complete. The Cerberus is considered a boss for level 400, but I don't think a level 400 party could ever handle this boss and might not even be able to complete the dungeon. Note: The new items have no extra stats. One question, in the templar dungeon, do you have the chance to win 3 rewards by doing hardcore? Nice (Y) |
Wyhual Apelao Player
Pharos
Level 1105
Mage
S2
58K
|
19 days 14 hours ago
The dungeon in normal is not spending tickets, I believe you put it wrong, I don't know about hard and hardcore.
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Archerxz Premium
Pharos
Level 1018
Ranger
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19 days 14 hours ago Quoting Wyhual Apelao: Note: The new items have no extra stats. it would be a good move if it had dodge (or life steal) and areal arrow 15 - 20% |
Archerxz Premium
Pharos
Level 1018
Ranger
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19 days 14 hours ago
Game Requirements (URGENT):
*Token to access your in-game account *Option to remove only monster spells: Currently, the system removes all spells, which significantly worsens FPS and makes it extremely confusing when you can't see your own spells being cast. My Opinion as Someone with All Classes at Level 800+: Rangers *Increase the damage of bows by boosting their attack by 20–30%. *Add either an area-effect arrow or a new AoE spell with a duration of 1–2 seconds. Rogue *Adjust trap cooldown to 8 seconds. Marksman *Reduce the cooldown of Spread Shot and increase its damage. *Improve the area effect of Piercing Shot and Spread Shot. Paladin *Change Cleave to deal 75% damage behind. Barbarian *Remove the option to equip a shield. Mages *Remove the cap on Advanced Soulfire. Shaman *Increase the area of Mortal Melody. Alternatively, if no changes are made to Advanced Soulfire, adjust Mortal Melody to deal damage identical to Hailstorm. |
Shadowzin Apelao Premium
Pharos
Level 973
Mage
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19 days 10 hours ago
I believe it's bugged, it's not spending dungeon tickets, and there's a 100% chance of getting the grappling hook in the Path of Cerberus dungeon
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