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Shadowzin Apelao
Premium

Outfit
Pharos
Level 973
Mage
29 days 16 hours ago

Quoting Bardlledoo:
Well for me parties should be closer to Tibias style, limited to 4 people and to share exp you need to be 2/3 of the max players level. You don't get exp off screen or on a different level. You should only get count towards tasks if you have exp share enabled etc.

You could then have it so you get +30% exp per person in the party equaling to a total of 120% so if a monster gives 5,000 it would be 5,000 base + a additional 6,000 exp then the exp is shared, so each member gets 2,750 exp.


You need to gain XP off-screen. Have you seen how many creatures are in the HC? You need to lure, and whoever lures makes less XP
Bardlledoo
Premium

Outfit
Triton
Level 412
Ranger
S5
59K
29 days 16 hours ago

Quoting Shadowzin:
Quoting Bardlledoo:
Well for me parties should be closer to Tibias style, limited to 4 people and to share exp you need to be 2/3 of the max players level. You don't get exp off screen or on a different level. You should only get count towards tasks if you have exp share enabled etc.

You could then have it so you get +30% exp per person in the party equaling to a total of 120% so if a monster gives 5,000 it would be 5,000 base + a additional 6,000 exp then the exp is shared, so each member gets 2,750 exp.


You need to gain XP off-screen. Have you seen how many creatures are in the HC? You need to lure, and whoever lures makes less XP


Well that doesn't make sense, there's rather "A LOT" of creatures or not enough so you need to lure. I've hunted in HC you run with the warrior and if any goes on the others lure on to the warrior.
There are too many downsides and abusables in the current situation.
Shadowzin Apelao
Premium

Outfit
Pharos
Level 973
Mage
29 days 15 hours ago

I will make a clip of my live stream for you to understand
Shadowzin Apelao
Premium

Outfit
Pharos
Level 973
Mage
29 days 15 hours ago

https://www.twitch.tv/shadowzinrox/clip/PeacefulCuriousLorisRickroll-4pvyIxZQaJ8FiRKn

Look how long the Cadeirudo stayed off the screen. He didn’t get the XP from the box, and we didn’t get the XP from the creatures that were with him
Zonnema
Player

Outfit
Zera
Level 177
Mage
29 days 15 hours ago

Quoting Shadowzin:
My enemies coming to my post to mess things up (as always).
Just by their comments, it’s clear they haven’t been playing the game for a long time


So I'm going to ignore it because this is important for those who want to hunt in a team.

There's no reason for me to hunt with my friends when I can do almost twice as much on my own

So because we fight against eachother in-game, means we cannot have an arguement about the game mechanics? That makes zero sense.

Quoting Yuusukexz:
To hunt these new high-level creatures (HC), you really need this. There are so many creatures that you end up moving off the warrior screen. Don't mind the enemies ,they will always try to ruin the game



Quoting Shadowzin:
Quoting Bardlledoo:
Well for me parties should be closer to Tibias style, limited to 4 people and to share exp you need to be 2/3 of the max players level. You don't get exp off screen or on a different level. You should only get count towards tasks if you have exp share enabled etc.

You could then have it so you get +30% exp per person in the party equaling to a total of 120% so if a monster gives 5,000 it would be 5,000 base + a additional 6,000 exp then the exp is shared, so each member gets 2,750 exp.


You need to gain XP off-screen. Have you seen how many creatures are in the HC? You need to lure, and whoever lures makes less XP


I've been hunting in every hardcore spawn on the seasonal server, all of them have been with a team and none of our experience per hour has dropped a single bit by luring monsters on the warrior. Gaining experience off-screen screams abuse and should not be possible, if anything you need to contribute in DMG to be eligible for shared experience.

Current issue is only the imbalance between classes, this has been like this for years. This is the main reason people dont hunt in a team, since, like you said, you gain double the experience solo (AS A MAGE).

Imo mages need hard nerfing, but ill spare you guys the details, i got pyromancer "nerfed" before (eventhough its still best in terms of experience per hour) and you guys nearly jumped of bridges because it was too much lmao. I dont know what will happen if all mages are nerfed lmao.

Anyway, focus on balancing the classes before ANYTHING else.
Shadowzin Apelao
Premium

Outfit
Pharos
Level 973
Mage
29 days 15 hours ago

Quoting Zonnema:
Quoting Shadowzin:
My enemies coming to my post to mess things up (as always).
Just by their comments, it’s clear they haven’t been playing the game for a long time


So I'm going to ignore it because this is important for those who want to hunt in a team.

There's no reason for me to hunt with my friends when I can do almost twice as much on my own

So because we fight against eachother in-game, means we cannot have an arguement about the game mechanics? That makes zero sense.

Quoting Yuusukexz:
To hunt these new high-level creatures (HC), you really need this. There are so many creatures that you end up moving off the warrior screen. Don't mind the enemies ,they will always try to ruin the game



Quoting Shadowzin:
Quoting Bardlledoo:
Well for me parties should be closer to Tibias style, limited to 4 people and to share exp you need to be 2/3 of the max players level. You don't get exp off screen or on a different level. You should only get count towards tasks if you have exp share enabled etc.

You could then have it so you get +30% exp per person in the party equaling to a total of 120% so if a monster gives 5,000 it would be 5,000 base + a additional 6,000 exp then the exp is shared, so each member gets 2,750 exp.


You need to gain XP off-screen. Have you seen how many creatures are in the HC? You need to lure, and whoever lures makes less XP


I've been hunting in every hardcore spawn on the seasonal server, all of them have been with a team and none of our experience per hour has dropped a single bit by luring monsters on the warrior. Gaining experience off-screen screams abuse and should not be possible, if anything you need to contribute in DMG to be eligible for shared experience.

Current issue is only the imbalance between classes, this has been like this for years. This is the main reason people dont hunt in a team, since, like you said, you gain double the experience solo (AS A MAGE).

Imo mages need hard nerfing, but ill spare you guys the details, i got pyromancer "nerfed" before (eventhough its still best in terms of experience per hour) and you guys nearly jumped of bridges because it was too much lmao. I dont know what will happen if all mages are nerfed lmao.

Anyway, focus on balancing the classes before ANYTHING else.



Go back to your world of illusion, please. Everyone here knows you do everything to stir up trouble with anything coming from the Pharos players. I WILL NOT REPLY TO YOU ANYMORE.


Seasonal servers have nothing to do with the others—characters without sets, without skills, hunting with 8–10 people. Stop being ridiculous.
Zonnema
Player

Outfit
Zera
Level 177
Mage
29 days 15 hours ago (Last edited 29 days 15 hours ago)

Quoting Shadowzin:
Quoting Zonnema:
Quoting Shadowzin:
My enemies coming to my post to mess things up (as always).
Just by their comments, it’s clear they haven’t been playing the game for a long time


So I'm going to ignore it because this is important for those who want to hunt in a team.

There's no reason for me to hunt with my friends when I can do almost twice as much on my own

So because we fight against eachother in-game, means we cannot have an arguement about the game mechanics? That makes zero sense.

Quoting Yuusukexz:
To hunt these new high-level creatures (HC), you really need this. There are so many creatures that you end up moving off the warrior screen. Don't mind the enemies ,they will always try to ruin the game



Quoting Shadowzin:
Quoting Bardlledoo:
Well for me parties should be closer to Tibias style, limited to 4 people and to share exp you need to be 2/3 of the max players level. You don't get exp off screen or on a different level. You should only get count towards tasks if you have exp share enabled etc.

You could then have it so you get +30% exp per person in the party equaling to a total of 120% so if a monster gives 5,000 it would be 5,000 base + a additional 6,000 exp then the exp is shared, so each member gets 2,750 exp.


You need to gain XP off-screen. Have you seen how many creatures are in the HC? You need to lure, and whoever lures makes less XP


I've been hunting in every hardcore spawn on the seasonal server, all of them have been with a team and none of our experience per hour has dropped a single bit by luring monsters on the warrior. Gaining experience off-screen screams abuse and should not be possible, if anything you need to contribute in DMG to be eligible for shared experience.

Current issue is only the imbalance between classes, this has been like this for years. This is the main reason people dont hunt in a team, since, like you said, you gain double the experience solo (AS A MAGE).

Imo mages need hard nerfing, but ill spare you guys the details, i got pyromancer "nerfed" before (eventhough its still best in terms of experience per hour) and you guys nearly jumped of bridges because it was too much lmao. I dont know what will happen if all mages are nerfed lmao.

Anyway, focus on balancing the classes before ANYTHING else.



Go back to your world of illusion, please. Everyone here knows you do everything to stir up trouble with anything coming from the Pharos players. I WILL NOT REPLY TO YOU ANYMORE.


Seasonal servers have nothing to do with the others—characters without sets, without skills, hunting with 8–10 people. Stop being ridiculous.

This my friend, is why the game is in its current state, you guys are cancer to the community. Can't deal with feedback. I guess this is why its a blessing to be stupid in this modern world, ignorance is bliss.
Zonnema
Player

Outfit
Zera
Level 177
Mage
29 days 14 hours ago

Quoting Shadowzin:
https://www.twitch.tv/shadowzinrox/clip/PeacefulCuriousLorisRickroll-4pvyIxZQaJ8FiRKn

Look how long the Cadeirudo stayed off the screen. He didn’t get the XP from the box, and we didn’t get the XP from the creatures that were with him

The main issue here, is you guys dont understand a couple things;
- You guys are overleved for this spawn, at some point you cap out experience per hour, especially hunting "weak" monsters with a group of level 900.
- You guys are overpulling monsters, godlike just rushes through 4 eight boxes of mobs, while he can only possibly take 8 monsters
- You guys do not move synq, everyone is just "solo hunting" with multiple people in the party

This game isn't made for level 900s hunting in a party, you're in a spawn where a level 500 barb can solo, level 300-400 in certain team setups, while some of you are level 1k + lmao.
Agron
Player

Outfit
Pharos
Level 593
Warrior
29 days 13 hours ago (Last edited 29 days 13 hours ago)

I dont often come to the forums to give my opinion but I felt the need to speak out my thoughts.

I highly support the boost of party-hunting. And in my opinion party hunts should be superiour over solo hunting but not too much because there are still solo players.

I think experience should be shared when the party members are within 30% of the highest level of the party. Therefor you cant boost low levels in high end spawns.


@Zonnema;

I think you are partionally right, the game isn't meant for level 1000's as we can clearly see in the clip Shadowzin posted above. These characters are way to strong for these monsters.

@Shadowzin;

"Current Issue:
Players outside the visible screen don’t receive full XP, even if they contribute to the fight
." If they are off screen they didnt contribute to the killing of that monster, therefor he shouldnt be rewarded for it.

I dissagree that experience should be shared when the other member is killing it offscreen, I think bringing this system in it will be abused. A goalkeeper wont get credit for the goal a striker scored either. And he shouldnt.


What would solve this problem is hunt solo in these easy spawns, or create monsters for such level characters. As Zonnema stated, a party of level 300-500 can hunt in these spawns with ease.
Wyhual
Player

Outfit
Pharos
Level 238
Mage
29 days 10 hours ago

the difference between two brothers is stark, one completely just attacking and being ignorant and one who at least tries to talk and get his point across, bizarre.
Regarding the party system, I do believe that it should be changed, it doesn't make sense (in my opinion) for one person to hunt alone and get more exp.

I don't know if it would be possible to have a system to count the exp boosts spent on PT and increase it according to the number of members, or something like that. I would have to think of a way.

About class changes, it has already been talked about and requested a lot on this forum, but a quick solution, it would be absurd for rangers to have rangers' damage in pve be 100% in area (an area larger than the current area) and each mage has 2 strong 2s spells?

remembering that just a quick thought that can be discussed, the fact that the ranger hits the area would be good, as his skills would help with exp and the 2s spells on the mage would help all classes to hunt solo in the same way practically
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