Methanol Player
Zera
Level 12
Mage
|
22nd November 2024 06:20:09 (Last edited 22nd November 2024 06:34:24)
Some balancing changes that are needed
Marksman : Piercing shot - decrease cd from 5s to 3s / Spread shot - decrease cd from 3s to 1s; Paladin : Shield slam - increase size from single target to hit 3 sqm on center, right and left in front of the caster / Holy sword - decrease cd from 15s (+2s casting of time) to 8s (+2s of casting time); Shaman : Fortitude growth - decrease extra hp from 35% to 25% and increase damage negation from 10% to 15%. |
Bardlledoo Premium
Triton
Level 412
Ranger
S5
59K
|
22nd November 2024 11:26:25
Ranger Proposals:
Add 20% attack to all bows (Longbow from 22 -> 26.4 attack) Add a small amount of natural magic resistance. Add armor penetration on arrows OR add to all quivers (Tier 1 = 25%, Tier 2 = 50%, Tier 3 = 75%) Make ricochet hit an extra 3 attacks for 75% each (PVE only) (Only 2 extra on single target) Marksman: Add 4-6% Dodge to their buff Add a new spell called "Rapid Fire" it will hit 3x over 0.9 seconds hitting for 66% damage per hit, with a 2 second cast time and a 5 second cooldown. (This could hit Physical damage with a armor pen percentage on it) Add a new spell called "Survival Instincts" which has a 35 second cooldown and increases your Dodge by 50% for 5 seconds. Change Piercing shot to a AOE 3x3 and 3 second cooldown, the 300 talent will be changed to add 1sqm at all edges (Or make the same size as the old hellish). Make arrow volley hit 3x3 and slow all for 60% within it, it should get it's cooldown raised from 5 -> 10 seconds. Rogue: Make Traps lasts 16 seconds with a 16 second cooldown. Make the 300 talent only increase size and NOT reduce damage. Make your barbed arrow hit the initial damage in PVP. Remove Spread Shot from Marksman and give it to Rogues |
Box Player
Elysium
Level 122
Ranger
24
1K
|
22nd November 2024 18:28:31 Quoting Bardlledoo: Ranger Proposals: Add 20% attack to all bows (Longbow from 22 -> 26.4 attack) Add a small amount of natural magic resistance. Add armor penetration on arrows OR add to all quivers (Tier 1 = 25%, Tier 2 = 50%, Tier 3 = 75%) Make ricochet hit an extra 3 attacks for 75% each (PVE only) (Only 2 extra on single target) Marksman: Add 4-6% Dodge to their buff Add a new spell called "Rapid Fire" it will hit 3x over 0.9 seconds hitting for 66% damage per hit, with a 2 second cast time and a 5 second cooldown. (This could hit Physical damage with a armor pen percentage on it) Add a new spell called "Survival Instincts" which has a 35 second cooldown and increases your Dodge by 50% for 5 seconds. Change Piercing shot to a AOE 3x3 and 3 second cooldown, the 300 talent will be changed to add 1sqm at all edges (Or make the same size as the old hellish). Make arrow volley hit 3x3 and slow all for 60% within it, it should get it's cooldown raised from 5 -> 10 seconds. Rogue: Make Traps lasts 16 seconds with a 16 second cooldown. Make the 300 talent only increase size and NOT reduce damage. Make your barbed arrow hit the initial damage in PVP. Remove Spread Shot from Marksman and give it to Rogues Congratulations on the great proposal! It's very detailed and I hope it gets implemented in game for the good of marksmen and rogues. |
Disturbed Maverick Player
Elysium
Level 211
Warrior
|
23rd November 2024 09:46:26 Quoting Bardlledoo: Ranger Proposals: Add 20% attack to all bows (Longbow from 22 -> 26.4 attack) Add a small amount of natural magic resistance. Add armor penetration on arrows OR add to all quivers (Tier 1 = 25%, Tier 2 = 50%, Tier 3 = 75%) Make ricochet hit an extra 3 attacks for 75% each (PVE only) (Only 2 extra on single target) Marksman: Add 4-6% Dodge to their buff Add a new spell called "Rapid Fire" it will hit 3x over 0.9 seconds hitting for 66% damage per hit, with a 2 second cast time and a 5 second cooldown. (This could hit Physical damage with a armor pen percentage on it) Add a new spell called "Survival Instincts" which has a 35 second cooldown and increases your Dodge by 50% for 5 seconds. Change Piercing shot to a AOE 3x3 and 3 second cooldown, the 300 talent will be changed to add 1sqm at all edges (Or make the same size as the old hellish). Make arrow volley hit 3x3 and slow all for 60% within it, it should get it's cooldown raised from 5 -> 10 seconds. Rogue: Make Traps lasts 16 seconds with a 16 second cooldown. Make the 300 talent only increase size and NOT reduce damage. Make your barbed arrow hit the initial damage in PVP. Remove Spread Shot from Marksman and give it to Rogues Well thought out suggestions. That's what rangers deserve. This game is evolving and all classes in it have to follow suit. Now we just have to wait for a feedback from the Staff. |
Ron Player
Elysium
Level 340
Warrior
24
5K
|
25th November 2024 00:09:01 Quoting Bardlledoo: Ranger Proposals: Add 20% attack to all bows (Longbow from 22 -> 26.4 attack) Add a small amount of natural magic resistance. Add armor penetration on arrows OR add to all quivers (Tier 1 = 25%, Tier 2 = 50%, Tier 3 = 75%) Make ricochet hit an extra 3 attacks for 75% each (PVE only) (Only 2 extra on single target) Marksman: Add 4-6% Dodge to their buff Add a new spell called "Rapid Fire" it will hit 3x over 0.9 seconds hitting for 66% damage per hit, with a 2 second cast time and a 5 second cooldown. (This could hit Physical damage with a armor pen percentage on it) Add a new spell called "Survival Instincts" which has a 35 second cooldown and increases your Dodge by 50% for 5 seconds. Change Piercing shot to a AOE 3x3 and 3 second cooldown, the 300 talent will be changed to add 1sqm at all edges (Or make the same size as the old hellish). Make arrow volley hit 3x3 and slow all for 60% within it, it should get it's cooldown raised from 5 -> 10 seconds. Rogue: Make Traps lasts 16 seconds with a 16 second cooldown. Make the 300 talent only increase size and NOT reduce damage. Make your barbed arrow hit the initial damage in PVP. Remove Spread Shot from Marksman and give it to Rogues These proposals are excellent and demonstrate a deep understanding of the classes. The changes for Rangers, such as the 20% attack increase to all bows and the addition of armor penetration or natural magic resistance, would significantly boost their damage and survivability. The ricochet adjustment in PvE would add more fun and strategic depth to their playstyle while keeping balance in single-target combat. For Marksmen, the proposed addition of dodge to their buff, 'Rapid Fire' and 'Survival Instincts' spells offer more mobility and burst damage potential. The adjustments to Piercing Shot and Arrow Volley would make them more effective in party content, adding a stronger crowd control element. These changes would make Marksmen feel more dynamic and capable in various scenarios. The Rogue changes, like increasing Trap duration and keeping damage with special talent, would give them more control in battles, while the Barbed Arrow change would improve their offensive capabilities, especially in PvP. These adjustments would make Rogues more versatile, offering both utility and stronger damage output, which balances their role in both solo and group content. |
Fuzzy Player
Elysium
Level 10
Warrior
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26th November 2024 07:57:33 Quoting Bardlledoo: Ranger Proposals: Add 20% attack to all bows (Longbow from 22 -> 26.4 attack) Add a small amount of natural magic resistance. Add armor penetration on arrows OR add to all quivers (Tier 1 = 25%, Tier 2 = 50%, Tier 3 = 75%) Make ricochet hit an extra 3 attacks for 75% each (PVE only) (Only 2 extra on single target) Marksman: Add 4-6% Dodge to their buff Add a new spell called "Rapid Fire" it will hit 3x over 0.9 seconds hitting for 66% damage per hit, with a 2 second cast time and a 5 second cooldown. (This could hit Physical damage with a armor pen percentage on it) Add a new spell called "Survival Instincts" which has a 35 second cooldown and increases your Dodge by 50% for 5 seconds. Change Piercing shot to a AOE 3x3 and 3 second cooldown, the 300 talent will be changed to add 1sqm at all edges (Or make the same size as the old hellish). Make arrow volley hit 3x3 and slow all for 60% within it, it should get it's cooldown raised from 5 -> 10 seconds. Rogue: Make Traps lasts 16 seconds with a 16 second cooldown. Make the 300 talent only increase size and NOT reduce damage. Make your barbed arrow hit the initial damage in PVP. Remove Spread Shot from Marksman and give it to Rogues +1, Indeed interesting!!! Both rangers definitely need these changes and improvements. The current biggest issue in Zezenia is the imbalance between classes. Devs should focus on balancing the classes before ANYTHING else. |
Aros Player
Pharos
Level 526
Ranger
24
|
26th November 2024 13:09:12 Quoting Bardlledoo: Ranger Proposals: Add 20% attack to all bows (Longbow from 22 -> 26.4 attack) Add a small amount of natural magic resistance. Add armor penetration on arrows OR add to all quivers (Tier 1 = 25%, Tier 2 = 50%, Tier 3 = 75%) Make ricochet hit an extra 3 attacks for 75% each (PVE only) (Only 2 extra on single target) Marksman: Add 4-6% Dodge to their buff Add a new spell called "Rapid Fire" it will hit 3x over 0.9 seconds hitting for 66% damage per hit, with a 2 second cast time and a 5 second cooldown. (This could hit Physical damage with a armor pen percentage on it) Add a new spell called "Survival Instincts" which has a 35 second cooldown and increases your Dodge by 50% for 5 seconds. Change Piercing shot to a AOE 3x3 and 3 second cooldown, the 300 talent will be changed to add 1sqm at all edges (Or make the same size as the old hellish). Make arrow volley hit 3x3 and slow all for 60% within it, it should get it's cooldown raised from 5 -> 10 seconds. Rogue: Make Traps lasts 16 seconds with a 16 second cooldown. Make the 300 talent only increase size and NOT reduce damage. Make your barbed arrow hit the initial damage in PVP. Remove Spread Shot from Marksman and give it to Rogues i agree, but its too much , will make marksman too strong and overpower. In the past i has a ranger skill 90 , with armor pen, lvl 100 skill 90, hit around 1k. its absurd. Should armor pen with only 20%~30%, should test it on test server. Also, hit AoE should has in all demolish quiver passive, better than put in one classe only ranger. Also, dodge should put in both buff, rougue and marksman, but the spell to increasse 50% dodge only in marksman, cuz rougue has evasion. thats it. |
Amunra Player
Avalon
Level 215
Mage
S5
9K
|
26th November 2024 13:50:42
Staff should decide the improvments and buffs on marksmen
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Gudalik Player
Pharos
Level 118
Mage
|
26th November 2024 16:03:28 Quoting Amunra: Staff should decide the improvments and buffs on marksmen We already deciced, no buff on rangers. Greetings, Alinor - Dragonbone Staff |
Sioux Player
Elysium
Level 30
Ranger
|
26th November 2024 18:46:00 Quoting Bardlledoo: Ranger Proposals: Add 20% attack to all bows (Longbow from 22 -> 26.4 attack) Add a small amount of natural magic resistance. Add armor penetration on arrows OR add to all quivers (Tier 1 = 25%, Tier 2 = 50%, Tier 3 = 75%) Make ricochet hit an extra 3 attacks for 75% each (PVE only) (Only 2 extra on single target) Marksman: Add 4-6% Dodge to their buff Add a new spell called "Rapid Fire" it will hit 3x over 0.9 seconds hitting for 66% damage per hit, with a 2 second cast time and a 5 second cooldown. (This could hit Physical damage with a armor pen percentage on it) Add a new spell called "Survival Instincts" which has a 35 second cooldown and increases your Dodge by 50% for 5 seconds. Change Piercing shot to a AOE 3x3 and 3 second cooldown, the 300 talent will be changed to add 1sqm at all edges (Or make the same size as the old hellish). Make arrow volley hit 3x3 and slow all for 60% within it, it should get it's cooldown raised from 5 -> 10 seconds. Rogue: Make Traps lasts 16 seconds with a 16 second cooldown. Make the 300 talent only increase size and NOT reduce damage. Make your barbed arrow hit the initial damage in PVP. Remove Spread Shot from Marksman and give it to Rogues Nice ! ;> you thought outside the box mainly on specific changes to each subclass° *--* Let's wait for some official response from zz staff about this proposal...' |