1 2 3 4
Agron
Player

Outfit
Pharos
Level 593
Warrior
12th November 2024 10:04:04

Quoting Maatheuzinhoo:
Quoting Explosive:
Quoting Bardlledoo:
Quoting Amunra:
Its balanced
Stop complaing


There are massive imbalances between classes.
This is my damage with 94 + 44 distance and a bow with 25.4 attack and 15 talent points in weapon boost(+4.5 attack, 29.9 attack total.)

His WAND is doing more than a rangers arrow....
My spells are doing 180 on him too cause mages get natural resistance (It seems like both magic and physical).
In spawns against a warlock I get around 30% LESS exp, there is NOTHING balanced about classes atm.

When a Shaman is more tanky than a Paladin you have major problems.

Zezenia Online Forum Screenshot



That's the point, sir!

Shamans may have extra hp, but they never negate all damage types. Same for wl and pyros.

Mages are really unbalanced, being more tanky than paladins and dealing damage in large areas or massive area damage in the case of pyromancers.


Mages tank more than a paladin? Where did you get that from, my friend? What nonsense are you talking? I've been playing pyromancer for a long time and I can assure you that a paladin tanks much more than me. What you're saying doesn't make sense. Get a level 1000 pyro and go hunting in the Templar portal or Geck portal and try to tank something, then you'll see that you're completely wrong.



The only thing I can think of is the mana drain in hc Geckzah but on a 1250 pyromancer i think no spawn is too hard for you.
Tessem
Player

Outfit
Triton
Level 453
Mage
12th November 2024 11:53:03 (Last edited 12th November 2024 11:54:21)

Quoting Maatheuzinhoo:
Quoting Explosive:
Quoting Bardlledoo:
Quoting Amunra:
Its balanced
Stop complaing


There are massive imbalances between classes.
This is my damage with 94 + 44 distance and a bow with 25.4 attack and 15 talent points in weapon boost(+4.5 attack, 29.9 attack total.)

His WAND is doing more than a rangers arrow....
My spells are doing 180 on him too cause mages get natural resistance (It seems like both magic and physical).
In spawns against a warlock I get around 30% LESS exp, there is NOTHING balanced about classes atm.

When a Shaman is more tanky than a Paladin you have major problems.

Zezenia Online Forum Screenshot



That's the point, sir!

Shamans may have extra hp, but they never negate all damage types. Same for wl and pyros.

Mages are really unbalanced, being more tanky than paladins and dealing damage in large areas or massive area damage in the case of pyromancers.


Mages tank more than a paladin? Where did you get that from, my friend? What nonsense are you talking? I've been playing pyromancer for a long time and I can assure you that a paladin tanks much more than me. What you're saying doesn't make sense. Get a level 1000 pyro and go hunting in the Templar portal or Geck portal and try to tank something, then you'll see that you're completely wrong.

We need to get back in the era where you actually needed a paladin + shaman to hunt strong monsters on mages. Its stupid a mage can go hunt anywhere AND have the best exp in the game, mainly because of their tankyness. The only issue i could see is the mana drain on geckzards, that damage taken shouldnt be an issue at your level..

My examples could be a bit dramatic and over the top, but something has to change. I suggest they should open up a test server and tweak classes every week or something, we have to start somewhere.. It should atleast be somewhat balanced before a new permanent servers. These seasonal servers could be the ultimate way to test class balancing properly.
Maatheuzinhoo
Premium

Outfit
Elysium
Level 1274
Mage
12th November 2024 12:51:13

Quoting Tessem:
Quoting Maatheuzinhoo:
Quoting Explosive:
Quoting Bardlledoo:
Quoting Amunra:
Its balanced
Stop complaing


There are massive imbalances between classes.
This is my damage with 94 + 44 distance and a bow with 25.4 attack and 15 talent points in weapon boost(+4.5 attack, 29.9 attack total.)

His WAND is doing more than a rangers arrow....
My spells are doing 180 on him too cause mages get natural resistance (It seems like both magic and physical).
In spawns against a warlock I get around 30% LESS exp, there is NOTHING balanced about classes atm.

When a Shaman is more tanky than a Paladin you have major problems.

Zezenia Online Forum Screenshot



That's the point, sir!

Shamans may have extra hp, but they never negate all damage types. Same for wl and pyros.

Mages are really unbalanced, being more tanky than paladins and dealing damage in large areas or massive area damage in the case of pyromancers.


Mages tank more than a paladin? Where did you get that from, my friend? What nonsense are you talking? I've been playing pyromancer for a long time and I can assure you that a paladin tanks much more than me. What you're saying doesn't make sense. Get a level 1000 pyro and go hunting in the Templar portal or Geck portal and try to tank something, then you'll see that you're completely wrong.

We need to get back in the era where you actually needed a paladin + shaman to hunt strong monsters on mages. Its stupid a mage can go hunt anywhere AND have the best exp in the game, mainly because of their tankyness. The only issue i could see is the mana drain on geckzards, that damage taken shouldnt be an issue at your level..

My examples could be a bit dramatic and over the top, but something has to change. I suggest they should open up a test server and tweak classes every week or something, we have to start somewhere.. It should atleast be somewhat balanced before a new permanent servers. These seasonal servers could be the ultimate way to test class balancing properly.

How is it that the damage is not a problem? In the geck portal, besides the mana drain, the amount of monsters is also a problem. There are about 15 to 20 gecks per wave and each geck hits me for 700 to 800. I have 7205 HP. You just have to do the math. In the templar portal, each templar hits me for 1100+. How do you say that a mage is a tank? You're not only exaggerating, but your suggestions don't make sense. Level up a pyromancer to level 1200 and see for yourself how wrong you are. Good game.
Godzilla
Player

Outfit
Pharos
Level 576
Mage
S4
S2
56K
12th November 2024 13:14:18

Quoting Maatheuzinhoo:
Quoting Tessem:
Quoting Maatheuzinhoo:
Quoting Explosive:
Quoting Bardlledoo:
Quoting Amunra:
Its balanced
Stop complaing


There are massive imbalances between classes.
This is my damage with 94 + 44 distance and a bow with 25.4 attack and 15 talent points in weapon boost(+4.5 attack, 29.9 attack total.)

His WAND is doing more than a rangers arrow....
My spells are doing 180 on him too cause mages get natural resistance (It seems like both magic and physical).
In spawns against a warlock I get around 30% LESS exp, there is NOTHING balanced about classes atm.

When a Shaman is more tanky than a Paladin you have major problems.

Zezenia Online Forum Screenshot



That's the point, sir!

Shamans may have extra hp, but they never negate all damage types. Same for wl and pyros.

Mages are really unbalanced, being more tanky than paladins and dealing damage in large areas or massive area damage in the case of pyromancers.


Mages tank more than a paladin? Where did you get that from, my friend? What nonsense are you talking? I've been playing pyromancer for a long time and I can assure you that a paladin tanks much more than me. What you're saying doesn't make sense. Get a level 1000 pyro and go hunting in the Templar portal or Geck portal and try to tank something, then you'll see that you're completely wrong.

We need to get back in the era where you actually needed a paladin + shaman to hunt strong monsters on mages. Its stupid a mage can go hunt anywhere AND have the best exp in the game, mainly because of their tankyness. The only issue i could see is the mana drain on geckzards, that damage taken shouldnt be an issue at your level..

My examples could be a bit dramatic and over the top, but something has to change. I suggest they should open up a test server and tweak classes every week or something, we have to start somewhere.. It should atleast be somewhat balanced before a new permanent servers. These seasonal servers could be the ultimate way to test class balancing properly.

How is it that the damage is not a problem? In the geck portal, besides the mana drain, the amount of monsters is also a problem. There are about 15 to 20 gecks per wave and each geck hits me for 700 to 800. I have 7205 HP. You just have to do the math. In the templar portal, each templar hits me for 1100+. How do you say that a mage is a tank? You're not only exaggerating, but your suggestions don't make sense. Level up a pyromancer to level 1200 and see for yourself how wrong you are. Good game.

Give me your account and I値l show you how to play pyromancer, haha. Not a chance I値l level to 1200 where everything unlocks after level 500. This game is made for pvp, not nonpvp.
Sanoman
Premium

Outfit
Elysium
Level 1007
Mage
S7
9K
12th November 2024 14:40:40 (Last edited 12th November 2024 14:41:09)

Every season it's the same thing, the tourist people from Zezenia who don't play the game, come to the forum asking for class nerfs because of pvp, but they don't think about the pve of each class, the things the guy wrote are totally absurd, you don't know what you are saying, get a lvl 800+ 900 -1000 wl or pyro and go TRY to hunt templars - geck zak - geck zah - chenno portal - chenno portal & hellborn, man you have to think 10x before coming to forum asking for a nerf for the wizard, wizard and weak in this game. Any idiot knows this, but you talk nonsense based on PvP, I have no idea...
and my friend, you have no idea what comes in the update for zezenia, things much stronger than templars, and chenno. So please be more sensible in what you say because people are used to hearing idiots like you who play every 10 months.
Sanoman
Premium

Outfit
Elysium
Level 1007
Mage
S7
9K
12th November 2024 15:00:46 (Last edited 12th November 2024 15:02:13)

:smartass::smartass:
Sanoman
Premium

Outfit
Elysium
Level 1007
Mage
S7
9K
12th November 2024 15:01:42

Quoting Tessem:
Quoting Maatheuzinhoo:
Quoting Explosive:
Quoting Bardlledoo:
Quoting Amunra:
Its balanced
Stop complaing


There are massive imbalances between classes.
This is my damage with 94 + 44 distance and a bow with 25.4 attack and 15 talent points in weapon boost(+4.5 attack, 29.9 attack total.)

His WAND is doing more than a rangers arrow....
My spells are doing 180 on him too cause mages get natural resistance (It seems like both magic and physical).
In spawns against a warlock I get around 30% LESS exp, there is NOTHING balanced about classes atm.

When a Shaman is more tanky than a Paladin you have major problems.

Zezenia Online Forum Screenshot



That's the point, sir!

Shamans may have extra hp, but they never negate all damage types. Same for wl and pyros.

Mages are really unbalanced, being more tanky than paladins and dealing damage in large areas or massive area damage in the case of pyromancers.


Mages tank more than a paladin? Where did you get that from, my friend? What nonsense are you talking? I've been playing pyromancer for a long time and I can assure you that a paladin tanks much more than me. What you're saying doesn't make sense. Get a level 1000 pyro and go hunting in the Templar portal or Geck portal and try to tank something, then you'll see that you're completely wrong.

We need to get back in the era where you actually needed a paladin + shaman to hunt strong monsters on mages. Its stupid a mage can go hunt anywhere AND have the best exp in the game, mainly because of their tankyness. The only issue i could see is the mana drain on geckzards, that damage taken shouldnt be an issue at your level..

My examples could be a bit dramatic and over the top, but something has to change. I suggest they should open up a test server and tweak classes every week or something, we have to start somewhere.. It should atleast be somewhat balanced before a new permanent servers. These seasonal servers could be the ultimate way to test class balancing properly.

Your point here is cool that mages need a tanker to hunt, but you have no idea what you said, currently I need a tanker to tank for me as there are places I can no longer hunt, like the ones I mentioned above.
Another point, you mentioned about the rangers man, the ranger is very good, I can fit a guy from elysium lvl 850+ where we hunted together last time on the portal geck zah - geck zard with paladin lvl 860+ I was doing 135kk hour and he at lvl 839 he was doing 107kk+ and detail you mentioned that the class needs to improve, so you didn't watch my broadcast he was TANKING and getting it right magic at the same time, the ranger, so you said things that don't make sense, and I mean more barbarian is very strong, but unlike you who play the game every 10 months, I want the game to evolve and I don't expect a nerf from a class just because I see that it is stronger than mine, I want all classes to be strong and for the game to evolve as it evolves, and for the new content to be very difficult for all classes.
Pota Ae
Player

Outfit
Pharos
Level 26
Ranger
12th November 2024 15:06:37

the only 2 things have to change is:
give options to paladin use two-hand weapons
increasse atak from distance weapons.

Nothing more.

Maybe, give the AoE spell of wl anihi is a taget selection.

Nothing more.
Mazool
Player

Outfit
Triton
Level 30
Mage
12th November 2024 15:45:13 (Last edited 12th November 2024 15:57:35)

Quoting Godzilla:
Quoting Maatheuzinhoo:
Quoting Tessem:
Quoting Maatheuzinhoo:
Quoting Explosive:
Quoting Bardlledoo:
Quoting Amunra:
Its balanced
Stop complaing


There are massive imbalances between classes.
This is my damage with 94 + 44 distance and a bow with 25.4 attack and 15 talent points in weapon boost(+4.5 attack, 29.9 attack total.)

His WAND is doing more than a rangers arrow....
My spells are doing 180 on him too cause mages get natural resistance (It seems like both magic and physical).
In spawns against a warlock I get around 30% LESS exp, there is NOTHING balanced about classes atm.

When a Shaman is more tanky than a Paladin you have major problems.

Zezenia Online Forum Screenshot



That's the point, sir!

Shamans may have extra hp, but they never negate all damage types. Same for wl and pyros.

Mages are really unbalanced, being more tanky than paladins and dealing damage in large areas or massive area damage in the case of pyromancers.


Mages tank more than a paladin? Where did you get that from, my friend? What nonsense are you talking? I've been playing pyromancer for a long time and I can assure you that a paladin tanks much more than me. What you're saying doesn't make sense. Get a level 1000 pyro and go hunting in the Templar portal or Geck portal and try to tank something, then you'll see that you're completely wrong.

We need to get back in the era where you actually needed a paladin + shaman to hunt strong monsters on mages. Its stupid a mage can go hunt anywhere AND have the best exp in the game, mainly because of their tankyness. The only issue i could see is the mana drain on geckzards, that damage taken shouldnt be an issue at your level..

My examples could be a bit dramatic and over the top, but something has to change. I suggest they should open up a test server and tweak classes every week or something, we have to start somewhere.. It should atleast be somewhat balanced before a new permanent servers. These seasonal servers could be the ultimate way to test class balancing properly.

How is it that the damage is not a problem? In the geck portal, besides the mana drain, the amount of monsters is also a problem. There are about 15 to 20 gecks per wave and each geck hits me for 700 to 800. I have 7205 HP. You just have to do the math. In the templar portal, each templar hits me for 1100+. How do you say that a mage is a tank? You're not only exaggerating, but your suggestions don't make sense. Level up a pyromancer to level 1200 and see for yourself how wrong you are. Good game.

Give me your account and I値l show you how to play pyromancer, haha. Not a chance I値l level to 1200 where everything unlocks after level 500. This game is made for pvp, not nonpvp.

Made for PvP? Lol. Its far from balanced in any aspect for PVP. You talk like PVP is all the people in the "Tibia/Open Tibia" community do... You are so wrong. There is a massive community of actual people who play games to enjoy them and prefer NONPVP. Not for the reasons you guys play games for. WHAT A SHOCKER.... there are other people in this world besides you 25 people that are split amongst 2 teams fighting isn't it?
If the staff launched a new non pvp server (something they have never ever done I have noticed), you would be surprised of its numbers and revenue it would bring in. You always think you guys who play are the core structure of this games income. Its only you guys here playing so of course it seems that way, right?
You can go ahead and say I am wrong all you want, but you have no proof or anything to back that up. You your own words said if it wasn't for Elysium, this game would be dead, correct?
The staff here have tried countless times to cater to your pathetic needs and launch pvp server after pvp server after pvp server.... thus all with the exact same outcome. All trash servers with trash toxic people playing them. That play games to get at peoples feelings, or in their heads, or to bash their races, or to flood forums with useless toxic child talk.

I think if the staff didn't listen to you power hungry lil gamers, that don't truly care for the future of this game, you just care for what's now in the moment that's there for you to abuse and use against each other in horrible manners.

Please staff stop listening to the same group that has destroyed PVP for your game. That have no idea how a game should be played. They only look at it from their point of view that can benefit them. They truly don't care about anyone or anything else. If you keep choosing to listen to the same people that are flooding the forums with such toxic behavior, your game will be stuck the way it has been for 10 years and counting.
Make changes, stop catering to the same individuals who play this game for the wrong reasons.
Ignore the PVP junkies, better your game, launch a new non pvp. Let numbers speak and prove points. Other then that, the pvp has shown nothing but bad. Look at your forums, look at the years and years of new pvp servers that haven't gotten anywhere. You listen to pvp players that don't care about your game but only care about hurting eachother. Its proven.

Take action and make changes that actually better the future of this gem of a game. Stop with the pvp crap for now until you balance classes further. So many people crying this season on both teams how unbalanced pvp is for some classes.


"this game is for pvp" Yeah okay Godzilla. I just showed you how its not, you cant say its not for non pvp. you have nothing really backing that "theory".
For me though, I didn't theorize in my brain the things I spoke on pvp about.... Its all here in the forums for every single person to see, new or returning or current players. All here over the course of each failing pvp server there was, each and every single one of them. All here to see.
When/If they ever do launch a new non pvp server, if it fails. I'd 100% own the fact I was wrong. But I can 99.9% guarantee it will do better then any pvp server that has launched over the past decade :D even launch a new pvp with it same time.... lets see who outlasts who... we already know the answer to that though... don't we Godzilla? Your pvp server will just die out like every other one(how many exactly again?). We can't really say that about a non pvp server though, its never been tried. :smartass:
Bardlledoo
Premium

Outfit
Triton
Level 412
Ranger
S5
59K
12th November 2024 18:04:31

Quoting Mazool:
Quoting Godzilla:
Quoting Maatheuzinhoo:
Quoting Tessem:
Quoting Maatheuzinhoo:
Quoting Explosive:
Quoting Bardlledoo:
Quoting Amunra:
Its balanced
Stop complaing


There are massive imbalances between classes.
This is my damage with 94 + 44 distance and a bow with 25.4 attack and 15 talent points in weapon boost(+4.5 attack, 29.9 attack total.)

His WAND is doing more than a rangers arrow....
My spells are doing 180 on him too cause mages get natural resistance (It seems like both magic and physical).
In spawns against a warlock I get around 30% LESS exp, there is NOTHING balanced about classes atm.

When a Shaman is more tanky than a Paladin you have major problems.

Zezenia Online Forum Screenshot



That's the point, sir!

Shamans may have extra hp, but they never negate all damage types. Same for wl and pyros.

Mages are really unbalanced, being more tanky than paladins and dealing damage in large areas or massive area damage in the case of pyromancers.


Mages tank more than a paladin? Where did you get that from, my friend? What nonsense are you talking? I've been playing pyromancer for a long time and I can assure you that a paladin tanks much more than me. What you're saying doesn't make sense. Get a level 1000 pyro and go hunting in the Templar portal or Geck portal and try to tank something, then you'll see that you're completely wrong.

We need to get back in the era where you actually needed a paladin + shaman to hunt strong monsters on mages. Its stupid a mage can go hunt anywhere AND have the best exp in the game, mainly because of their tankyness. The only issue i could see is the mana drain on geckzards, that damage taken shouldnt be an issue at your level..

My examples could be a bit dramatic and over the top, but something has to change. I suggest they should open up a test server and tweak classes every week or something, we have to start somewhere.. It should atleast be somewhat balanced before a new permanent servers. These seasonal servers could be the ultimate way to test class balancing properly.

How is it that the damage is not a problem? In the geck portal, besides the mana drain, the amount of monsters is also a problem. There are about 15 to 20 gecks per wave and each geck hits me for 700 to 800. I have 7205 HP. You just have to do the math. In the templar portal, each templar hits me for 1100+. How do you say that a mage is a tank? You're not only exaggerating, but your suggestions don't make sense. Level up a pyromancer to level 1200 and see for yourself how wrong you are. Good game.

Give me your account and I値l show you how to play pyromancer, haha. Not a chance I値l level to 1200 where everything unlocks after level 500. This game is made for pvp, not nonpvp.

Made for PvP? Lol. Its far from balanced in any aspect for PVP. You talk like PVP is all the people in the "Tibia/Open Tibia" community do... You are so wrong. There is a massive community of actual people who play games to enjoy them and prefer NONPVP. Not for the reasons you guys play games for. WHAT A SHOCKER.... there are other people in this world besides you 25 people that are split amongst 2 teams fighting isn't it?
If the staff launched a new non pvp server (something they have never ever done I have noticed), you would be surprised of its numbers and revenue it would bring in. You always think you guys who play are the core structure of this games income. Its only you guys here playing so of course it seems that way, right?
You can go ahead and say I am wrong all you want, but you have no proof or anything to back that up. You your own words said if it wasn't for Elysium, this game would be dead, correct?
The staff here have tried countless times to cater to your pathetic needs and launch pvp server after pvp server after pvp server.... thus all with the exact same outcome. All trash servers with trash toxic people playing them. That play games to get at peoples feelings, or in their heads, or to bash their races, or to flood forums with useless toxic child talk.

I think if the staff didn't listen to you power hungry lil gamers, that don't truly care for the future of this game, you just care for what's now in the moment that's there for you to abuse and use against each other in horrible manners.

Please staff stop listening to the same group that has destroyed PVP for your game. That have no idea how a game should be played. They only look at it from their point of view that can benefit them. They truly don't care about anyone or anything else. If you keep choosing to listen to the same people that are flooding the forums with such toxic behavior, your game will be stuck the way it has been for 10 years and counting.
Make changes, stop catering to the same individuals who play this game for the wrong reasons.
Ignore the PVP junkies, better your game, launch a new non pvp. Let numbers speak and prove points. Other then that, the pvp has shown nothing but bad. Look at your forums, look at the years and years of new pvp servers that haven't gotten anywhere. You listen to pvp players that don't care about your game but only care about hurting eachother. Its proven.

Take action and make changes that actually better the future of this gem of a game. Stop with the pvp crap for now until you balance classes further. So many people crying this season on both teams how unbalanced pvp is for some classes.


"this game is for pvp" Yeah okay Godzilla. I just showed you how its not, you cant say its not for non pvp. you have nothing really backing that "theory".
For me though, I didn't theorize in my brain the things I spoke on pvp about.... Its all here in the forums for every single person to see, new or returning or current players. All here over the course of each failing pvp server there was, each and every single one of them. All here to see.
When/If they ever do launch a new non pvp server, if it fails. I'd 100% own the fact I was wrong. But I can 99.9% guarantee it will do better then any pvp server that has launched over the past decade :D even launch a new pvp with it same time.... lets see who outlasts who... we already know the answer to that though... don't we Godzilla? Your pvp server will just die out like every other one(how many exactly again?). We can't really say that about a non pvp server though, its never been tried. :smartass:



I've been told by the staff directly that the two CURRENT servers are not making enough to cover their own costs, this is why seasonals are released close to twice a year.
In terms of profit for the game, PVP is by far the best for that, not only do you use everything a NON-PVP player uses but you also need a significant amount of premium cards for blessings (This season I've used 700+ p cards).

There are huge differences between vocations and especially in PVP, I have and will continue to show the staff and will do testing too. That's the difference with me I'm willing to test and provide feedback based on numbers and not feelings.

Hopefully there will be a test server where changes can be applied and tested soon.
1 2 3 4