Mue Asyixlou Player
Elysium
Level 489
Ranger
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29th August 2024 10:15:11 (Last edited 8th September 2024 03:05:37)
foda-se esse jogo lixo
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Phill Mason Sage
Elysium
Level 505
Warrior
24
8K
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29th August 2024 12:50:43
Agreed. Its painful.
Could there be and option to increase the odds X% amount with noble coins? For example for normal it increases the chances for 33% to epic and 5-10% to legendary with 10-20 coins. For epic to legendary 20-25% total chance with boosted odds for 30-40 coins. |
Askja Player
Elysium
Level 902
Warrior
S7
S5
24
49K
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29th August 2024 13:34:58 (Last edited 29th August 2024 13:37:02)
I already wrote elsewhere (and a long time ago ) that this randomness is mathematically problematic (geometric law, for those who know a bit of maths).
To explain further I would need precisions about success rates. On wiki, it's stated : - 5/30 to get epic - 2/30 to get legendary But this second point isn't clear at all : is it 2/30 from ordinary ? from epic ? from both ? Is there another rate ? (eg, 2/30 from legendary and 5/30 from epic, or who knows even worst, 2/30 from epic and 1/30 from ordinary ). This is a crucial data to determine if it's better to try to obtain legendary from ordinary or from epic. Nevertheless, if you really tried 100 times without success, you were particularly unlucky. Using the 2/30 rate, the probability to not obtain legendary in 100 attempts is (28/30)^(100), namely about 1/1000 ..... |
Buster Bunny Premium
Elysium
Level 373
Warrior
S7
S5
24
31K
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16th September 2024 22:34:41 (Last edited 16th September 2024 22:37:03) Quoting Askja: But this second point isn't clear at all : is it 2/30 from ordinary ? from epic ? from both ? Is there another rate ? (eg, 2/30 from legendary and 5/30 from epic, or who knows even worst, 2/30 from epic and 1/30 from ordinary ). This is a crucial data to determine if it's better to try to obtain legendary from ordinary or from epic. YES!! Please, we need to know exact rates, it's absurd that we still don't know the exacts odds of getting the desired enchant. If the rates are always 2/30 to get legendary there is absolutelly no reason to enchant to epic. And believe it, this enchant system can be extremelly painful, I myself already tryed to enchant my epic zz sword more than 35 times, what gives 105 dungeon tickets, if my sword was normal and I had tryed 105 times I would get the legendary enchant? Who knows? This is completelly messed up. Another thing that we see on many gacha system games like this is an "maximum atempt number" , we all know that this is a lucky based system, but it's not fair that some player spent 80 + tickets trying to get something and failing. It's necessary to study and maximum number of attempts to guarantee that all the investment won't be for nothing at some point. |
Briareu Sage
Elysium
Level 965
Warrior
24
3K
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18th September 2024 13:09:50 Quoting Buster Bunny: Quoting Askja: But this second point isn't clear at all : is it 2/30 from ordinary ? from epic ? from both ? Is there another rate ? (eg, 2/30 from legendary and 5/30 from epic, or who knows even worst, 2/30 from epic and 1/30 from ordinary ). This is a crucial data to determine if it's better to try to obtain legendary from ordinary or from epic. YES!! Please, we need to know exact rates, it's absurd that we still don't know the exacts odds of getting the desired enchant. If the rates are always 2/30 to get legendary there is absolutelly no reason to enchant to epic. And believe it, this enchant system can be extremelly painful, I myself already tryed to enchant my epic zz sword more than 35 times, what gives 105 dungeon tickets, if my sword was normal and I had tryed 105 times I would get the legendary enchant? Who knows? This is completelly messed up. Another thing that we see on many gacha system games like this is an "maximum atempt number" , we all know that this is a lucky based system, but it's not fair that some player spent 80 + tickets trying to get something and failing. It's necessary to study and maximum number of attempts to guarantee that all the investment won't be for nothing at some point. +1 That "maximum atempt number" would be nice! Now, every time i get a epic item, i just put it in a backpack and leave it there. Not worth enchanting it, better loot a ordinary one. we looted epic cerberus legs, tried to make it legendary 30+ times and left it aside. |
Godot Premium
Elysium
Level 348
Ranger
24
1K
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18th September 2024 13:17:29 Quoting Askja: I already wrote elsewhere (and a long time ago ) that this randomness is mathematically problematic (geometric law, for those who know a bit of maths). To explain further I would need precisions about success rates. On wiki, it's stated : - 5/30 to get epic - 2/30 to get legendary But this second point isn't clear at all : is it 2/30 from ordinary ? from epic ? from both ? Is there another rate ? (eg, 2/30 from legendary and 5/30 from epic, or who knows even worst, 2/30 from epic and 1/30 from ordinary ). This is a crucial data to determine if it's better to try to obtain legendary from ordinary or from epic. Nevertheless, if you really tried 100 times without success, you were particularly unlucky. Using the 2/30 rate, the probability to not obtain legendary in 100 attempts is (28/30)^(100), namely about 1/1000 ..... +1.... come on devs, make it happen, please. |
Buster Bunny Premium
Elysium
Level 373
Warrior
S7
S5
24
31K
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22nd September 2024 00:35:40
Whelp congratulations.... I tryed enchanting more than 40 times my zz sword and nothing. This would give more than 120 ores, giving me 120 chances if my sword was normal. This just makes no sense! I'm now trading my epic zz sword for a normal zz sword , whoever wants to give this cursed thing a shot pm me.
Epic itens were suposed to be a good thing, not a curse . I swear that if the game had an option to do a "downgrade" on the tier of the item, I would do without a doubt on any epic item. |
Hellsinner Player
Elysium
Level 147
Warrior
S3
5K
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22nd September 2024 04:51:01
The chance of epic items becoming legendary is really random.
Now it's only worth trying with an ordinary item directly for a legendary item. That's why most enchantable epic items are cheap now, except for the very rare ones. Nobody who knows how the system works wants those epic items. |
Askja Player
Elysium
Level 902
Warrior
S7
S5
24
49K
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22nd September 2024 06:22:13 (Last edited 22nd September 2024 06:27:00) Quoting Hellsinner: The chance of epic items becoming legendary is really random. Please don't take offence but this sentence is meaningless, unless you mean success rate is itself randomly choosen at each try, which is certainly (well, very probably ) not true. You simply express the feeling that the enchanting randomness is, as I said many times, very problematic : - *whatever the number of fails you get, the success rate of following try is always the same* - consequently, a player may miss again and again without any kind of progression. Quoting Hellsinner: Now it's only worth trying with an ordinary item directly for a legendary item. .... Nobody who knows how the system works wants those epic items. Precisely alas, almost nobody *know* how it works, we only have *feelings* about how it works. Still we can have a rational affirmation : if more and more players have huge difficulty to obtain legendary from epic, it tends to statistically prove that success rate is wrongly choosen. I have several solid ideas to propose on that subject, but I won't waste my time further until we finally got the crucial data we need : what is success rate from epic to legendary ? The only rational answer should be something like : - from ordinary to epic : 5/30 - from ordinary to legendary : 2/30 - from epic to legendary : something better than 2/30 !! At first glance, 5/30 would be simplest choice, but me may even think about 7/30 (and maybe even better, I don't know yet, it would require some not easy calculations to determine the minimal success rate insuring it's worth while spending 3 ores) Please staff, do you hear ? |
Sanoman Premium
Elysium
Level 1030
Mage
S7
24
9K
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22nd September 2024 15:24:23
I also agree that it shouldn't be random to enchant items from epic to legendary, it takes a lot of time to collect ores, admins have to see that too, not everyone here has time to log in every day and deal with bosses and we also don't have many manufacturers . I think I should rethink this thing about counting on luck to enchant, I've already been through my volcanic lags paying so as not to lose enchantments of my liking in the lags, and trying to enchant her doesn't enchant her physical defense, so I gave up a long time ago And I don't even do it more bosses, only when I feel like it, so please improve the statics of the enchantment, you want to make life very difficult for the players, it's not necessary, it just stresses the players and does this until they give up on the game.
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