Administration Staff |
26th August 2020 07:06:05
This week's Server Save includes the following changes:
Barbarian - Frenzy and Rage have been reworked. Frenzy allows barbarians to increase their melee skill by 10% and gain 5% life steal while decreasing spell mana cost 15% for 3 minutes. Rage allows barbarians to increase their melee skill by 25%, critical hit chance by 20%, and speed temporarily. It has a cooldown of 3 minutes. Melee and mana are no longer reduced. - Shockwave: reduced ML requirement from 14 to 8, cast time from 1s to 0s and cooldown from 5s to 4s. - Frenzy: reduced ML requirement from 12 to 9 and reduced mana cost. - Rage of Fury: increased damage on the sides. - Kilter and Bloodthirst have been removed. - Barbarians no longer receive a spell damage boost with a one-handed weapon equipped. Two-handed weapons continue to provide a spell boost. - All two handed weapons have received a defense stat boost in addition to reworked secondary stats. - Melee skill now affects all offensive spell damage. Paladin - Fortification: +10% HP with +X% negation. Reduced ML requirement from 12 to 9 and reduced mana cost. Melee and mana are no longer reduced. - Cleave: reduced mana cost. - Melee skill now affects all offensive spell damage. - Shield defensive statistics reworked. All shields now have + defensive stats, defending skill / physical defense or Magic Resistance. Other changes - Fixed issues redeeming Novus dungeon rewards. - Fixed map bugs. See you ingame! Sincerely, Zezenia Staff |
Kylock Player
Elysium
Level 542
Mage
|
26th August 2020 07:19:41
Where is the event of the week?
|
Aegus Player
Elysium
Level 160
Warrior
S1
|
26th August 2020 07:42:15
sort of glad we didn't have one this week lol - good updates on Paladin/Barb
|
Rmousquer Player
Elysium
Level 113
Warrior
|
26th August 2020 08:50:41 (Last edited 26th August 2020 10:22:25)
Translate to Portuguese (Tradução para português)
Barbarian - Frenzy e Rage sofreram alterações em em seu funcionamento. Frenzy permite que barbarian aumente seu melee skill em 10% e ganha 5% life steal, enquanto diminui o custo de mana em 15% durante 3 minutos. Rage permite barbarians aumentem seu melee skill em 25%, aumenta chance de critico em 20%, e sua velocidade temporariamente. E tem seu tempo de resfriamento em 3 minutos. Skill Melee e mana não serão mais reduzidos. - Shockwave: diminuido magic level requirido de 14 para 8, tempo de lançamento reduzido 1segundo para 0 e tempo de resfriamento 5 segundos para 4 segundos. - Frenzy: Foi reduzido magic level requerido de 12 para 9 e também sua mana. - Rage of Fury: Aumentado o dano nas demais direções. - Kilter and Bloodthirst foram removidas. - Barbarians não receberão mais melhoria de dano nas magias com armas de uma mão caso equipadas. Já armas de Duas Mãos, continuaram dando bonus de dano magico. - Todas Armas de Duas Mãos receberam melhoria no status de defesa, assim como todos status secundários foram ajustados ou modificados. - Melee skill Agora afetam os danos de magias. Paladin - Fortification: Melhoriia de +10% Vida total com +X% negação. Reduzido nivel de magia requerido de 12 para 9 assim como seu custo de mana. Skill Melee e mana não serão mais reduzidos - Cleave: Reduzido custo de mana de 280 para 220. - Melee skill agora afeta todas as magias de ataque. - Last Stand: aumentou requerimento de magic level 11 para 13. - Escudos tiveram seus status de defensiva modificados/ajustados. Todos os escudos agora tem mais status de defesa, skill de defesa, defesa fisica ou magica. Outras mudanças: - Ajustado problema de recompensa das dungeon em Novus. - Ajustado alguns problemas no mapa. Vejo vocês no game :) Atenciosamente. Raphael Mousquer |
Orcus Sage
Pharos
Level 304
Mage
|
26th August 2020 08:54:27
Right on, good reworks!
Orcus~ |
Venoz Premium
Elysium
Level 799
Ranger
|
26th August 2020 09:39:37
- Melee skill now affects all offensive spell damage.
Why not for ranger too? |
Anuel Ft Player
Pharos
Level 613
Mage
S5
|
26th August 2020 09:49:35 Quoting Apolo: - Melee skill now affects all offensive spell damage. Why not for ranger too? It takes some time. Lets wait. |
Rmousquer Player
Elysium
Level 113
Warrior
|
26th August 2020 10:23:29 Quoting Apolo: - Melee skill now affects all offensive spell damage. Why not for ranger too? i think the staffs are balancing each vocation for time! but, hope improve marksman and rogue most soon possible :) |
Strikker Player
Elysium
Level 30
Ranger
|
26th August 2020 10:37:11 Quoting Administration: This week's Server Save includes the following changes: Barbarian - Frenzy and Rage have been reworked. Frenzy allows barbarians to increase their melee skill by 10% and gain 5% life steal while decreasing spell mana cost 15% for 3 minutes. Rage allows barbarians to increase their melee skill by 25%, critical hit chance by 20%, and speed temporarily. It has a cooldown of 3 minutes. Melee and mana are no longer reduced. - Shockwave: reduced ML requirement from 14 to 8, cast time from 1s to 0s and cooldown from 5s to 4s. - Frenzy: reduced ML requirement from 12 to 9 and reduced mana cost. - Rage of Fury: increased damage on the sides. - Kilter and Bloodthirst have been removed. - Barbarians no longer receive a spell damage boost with a one-handed weapon equipped. Two-handed weapons continue to provide a spell boost. - All two handed weapons have received a defense stat boost in addition to reworked secondary stats. - Melee skill now affects all offensive spell damage. Paladin - Fortification: +10% HP with +X% negation. Reduced ML requirement from 12 to 9 and reduced mana cost. Melee and mana are no longer reduced. - Cleave: reduced mana cost. - Melee skill now affects all offensive spell damage. - Shield defensive statistics reworked. All shields now have + defensive stats, defending skill / physical defense or Magic Resistance. Other changes - Fixed issues redeeming Novus dungeon rewards. - Fixed map bugs. See you ingame! Sincerely, Zezenia Staff Good job, @Administration! Great improvements for the barbarians. Thanks |
Lotis Efiro Player
Elysium
Level 438
Ranger
|
26th August 2020 10:40:23
Lets paladin be more op. Again.
|