Avathar
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Elysium
Level 377
Ranger
24
27th September 2024 06:32:02 (Last edited 27th September 2024 06:33:17)

I will put the idea and put the benefits into topics

>Remove the barbarian's ability to use a shield.
1- this would bring back the need for the paladin

2- Shamans would be necessary and good partners for barbarians (this would make more people play the shaman)

>Create slow monsters, with a lot of melee. Little physical resistance, good XP.


1- It would make it impossible for a warrior or pyro to gather 8 monsters around him due to the time it takes to gather them (slow monster)

2- good for rangers and mages in single target

3- Barbarians would have difficulty due to high melee or would need a shaman

4- Shotters would be welcome on these hunts

5- Missions with monsters like this would require a team.

> Increased damage dealt by arrows to monsters
1- would improve the rangers' xp/h in single target without affecting pvp

> buff marksman increases critical chance, making him a single target damage specialist

1- helps reduce the absurd difference that exists between the rogue and the marksman

2- this will give the ranger the option to be a ranger! and not some kind of wizard with a bow and arrows


I hope I have contributed to improving the game in some way.

I know I can't please everyone, but all opinions are welcome, even contrary ones as I can't predict everything.

good game everyone =)
Avathar
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Elysium
Level 377
Ranger
24
27th September 2024 06:49:33 (Last edited 27th September 2024 06:50:01)

:D:D
Kellthuzad
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Pharos
Level 54
Mage
27th September 2024 06:51:02

Wow, definitely one of the best posts I've seen here!

Staff update tomorrow and it's a success!!

Congratulations Avathar for your effort in writing these ideas for us
Godot
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Elysium
Level 348
Ranger
24
1K
27th September 2024 06:53:31

+1

Exactly.
I aproove all these. Changes like that is what the game needs, to bring meaning for each class, and unique gameplay too. Every class needs to be necessary into the game, with unique reasons for it.
I asked that before: marksman is an expert on what... single target huge crit dmg ? aoe ?.... no, right now marksman is just an expert on nothing. Change that, give meaning to the class.... a new single target hunt that looks viable only for crit build ranger, is a way for it. For that, make marksman a real expert on crit dmg, make he shine on that. I dont want it to be the most op class of this game, I just want things to be fair, and that every class can be really necessary in the game.

Hugs :D
Box
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Elysium
Level 124
Ranger
24
1K
27th September 2024 09:09:33

Marksman Buff

Marksman subclass really deserves to obtain some speciality and considering their spells it could be to deal a high damage by single target attacks.

Based on that, Offensive Imminence [Marksman's buff] can be changed to add critical chance by 15%.

It can significantly increase even the ricochet's damage finally solving the lack of damage for marksmen! :smartass:


Rogue Buff

According to CM Mercury - https://www.playzezenia.com/forum/thread/19766/post179051#179051 - the spell Belligerent Focus [Rogue's buff] has 4% of negation of damage but it's not inside of the spell description, we can read only ' buffs damage resistance', although not the properly number of 4%.

The description of the spell Belligerent Focus containing ''damage resistance'' could include the respective negation of damage confirmed by CM Mercury because it's important for players to know what their main buff spell really does!!!

This is something easy to add and essential to be included in the spell description. ;)

Additionally, the damage negation percentage could be slightly increased from 4% to 5%, providing a small but significant defense to the rogue subclass.
Pelaios
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Elysium
Level 156
Ranger
27th September 2024 13:51:45

I don't understand why they say that the marksman is a single target subclass if it has more aoe spell than the rogue who only has one aoe spell and the rest are single target, but to improve the markman well I suggest that they add him to a spell that causes burns and increases the damage of your spells by 15% or 20%

I don't know if much of you would agree with this idea of altering some bows in the game so that they can shoot three arrows at the same time like the spell that used to belong to the rogue but now it belongs to the marksman. I don't remember its name
Askja
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Elysium
Level 902
Warrior
S7
S5
24
49K
27th September 2024 14:04:31

Quoting Pelaios:
....the rogue who only has one aoe spell and the rest are single target,


If you don't consider Traps as an AoE spell you are certainly missing something ....
Alexi Laiho
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Elysium
Level 152
Ranger
27th September 2024 14:55:06

Quoting Askja:
Quoting Pelaios:
....the rogue who only has one aoe spell and the rest are single target,


If you don't consider Traps as an AoE spell you are certainly missing something ....


To be honest, he's actually right in a certain point of view. >>>ROGUES<<< only have 1 AoE spell and its their traps, hellish volley is a ranger native spell, meaning both classes have access to it. Rogues are all single target besides traps and marksmans does have more AoE spells e.g Piercing Shot is not single target, spread shot is not single target, arrow volley is not single target. The point here is that most of those spells are barely used cuz u need a certain scenario to make it viable, also, marksmans will reduce armor via piercing shot and use crit continuum, thats why they mention marksman to be "single target god". Its confusing, but welp..