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Elysium
Level 124
Ranger
24
1K
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25th September 2024 16:58:56 (Last edited 25th September 2024 18:04:06) 1) Decrease the cooldown of: • Piercing Shot from 5 seconds to 4 seconds. • Arrow Volley from 5 seconds to 2 seconds. 2) Arrow Volley: • Expand the area to 6x6 / 3x3 around the target (same of hellish volley). • Enable for this spell a selection of a target and to be a cursor spell. • Keep the main target / center of the volley slowed down by 40% and all the other tiles slowed down by 20% (as it already works today). • Maintain its damage since it's around 30% above hellish volley damage to focus on increasing the aoe damage of the marksman subclass. 3) Restrict Hellish Volley to the Rogue subclass if Arrow Volley is improved.
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Godot Premium
Elysium
Level 348
Ranger
24
1K
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25th September 2024 18:49:13 (Last edited 25th September 2024 18:50:05)
Any ideas of boosting marksman dmg per turn, is vallid and necessary. I support any idea turned to this goal.
Its not the first time I talk about this here, but here we go: marksman is the worst dmg class, of all 5 dmg classes, period. Again: theres is nothing that makes it attractive to a new player, to be a marksman.... cuz if he goes barb, pyro, or warlock, he can hunt better on both ways, solo and group. All those other 4 dmg classes can give more dmg per turn, that means more exp, more loot, more profit, on less time. What about rogue ? If you ask me.... rogue is pretty much broken, compared to marksman. Makes no sense at all that they have volley skill + barbed arrow and traps... wtf ? So they are better on aoe cuz of traps + volley, and also better on single target dmg with a crit set and barbed arrow... tell me: marksman is an expert on what kind of dmg ? aoe ? single target ? nah.... nothing. And even if you guys make marksman total expert on single target dmg, ok.... now tell me, whats the really good single target hunt on this game, to compare with the other big lure hunts ? I dont think there is one. Marksman is not a support class, its a dmg class. Change it, rework it. You guys need to do that, or just remove marksman from the game. Devs are active and doing a nice work now, thanks for that.... but please, do something about this issue, makes no sense at all. hugs |
Pelaios Player
Elysium
Level 156
Ranger
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25th September 2024 19:39:36 Quoting Box: 1) Decrease the cooldown of: • Piercing Shot from 5 seconds to 4 seconds. • Arrow Volley from 5 seconds to 2 seconds. 2) Arrow Volley: • Expand the area to 6x6 / 3x3 around the target (same of hellish volley). • Enable for this spell a selection of a target and to be a cursor spell. • Keep the main target / center of the volley slowed down by 40% and all the other tiles slowed down by 20% (as it already works today). • Maintain its damage since it's around 30% above hellish volley damage to focus on increasing the aoe damage of the marksman subclass. 3) Restrict Hellish Volley to the Rogue subclass if Arrow Volley is improved. I don't understand what the intention is of wanting to eliminate Arrow Volley for the rogue so that the rogues then say that the rogue doesn't get experience as it is, the idea is to improve the subclass without making the other subclass worse |
Box Premium
Elysium
Level 124
Ranger
24
1K
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25th September 2024 22:56:49 (Last edited 25th September 2024 22:58:08) Quoting Pelaios: I don't understand what the intention is of wanting to eliminate Arrow Volley for the rogue so that the rogues then say that the rogue doesn't get experience as it is, the idea is to improve the subclass without making the other subclass worse Please read my proposal again! I'm not suggesting to nerf the rogues. Arrow Volley and Hellish Volley are different spells! My proposal is centered on improving a marksman spell -> ''Arrow Volley'' -> to be similar in terms of sqm to Hellish Volley but considering to keep the current damage of Arrow Volley (that is 25% up to 30% more than hellish volley) and the effect of slowing down the hit targets. At no time did I suggest to nerf the rogue, just to move Hellish Volley to rogues subclass ''if' the proposal about arrow volley is accepted by the Staff to increase marksman's damage and gameplay. Today, arrow volley has 5 sqm. Arrow Volley will pass to have 37 sqm, same sqm number of Hellish Volley. But Arrow Volley will be restricted to marksman and Hellish Volley restricted to Rogues. That's it! |
Avallon Player
Elysium
Level 215
Warrior
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26th September 2024 06:41:11 (Last edited 26th September 2024 06:41:48)
It's clear that Marks is well behind the other classes. Rogue is far superior!
I believe your suggestions are quite valid, but they don't solve the problem considering that Marks would still have a good and very slow area spell (Piercing Shot) while a rogue would have trap, barbed arrow and hellish volley, which is a very efficient combination. Marks needs more than that to get anywhere near what Rogue is today. In another topic, King Healer posted a series of suggestions that are the best I've seen here on the forum, many players agreed, we have to support these ideas a lot so that people on the game staff can see and approve these ideas as quickly as possible . Quoting King Healer: I will write down some ideas that would at least balance the classes. I have all vocations at level 800+ and have played with all vocations in all classes. Everything I write is based on knowledge and tests... Systems: Add an option to disable magic for monsters only. Have an option on spells/hotkeys so that you don’t need to click the hotkey and then click the location where you want to cast. Instead, you point the mouse, click the hotkey, and the spell is cast, without needing to double-click. Improvements: Shaman: Increase the damage of Mortal Melody and expand its area to match the cross area of Warlock spells. This should be usable with the system I mentioned, allowing it to be cast on oneself, making hunts more efficient by using Hailstorm and Mortal Melody while healing when the spell is cast in the area you are in. Warlock: No changes. Pyromancer: Reduce some of the mana buffs and increase health instead, as the mana consumption is too high. Rangers: The base damage of rangers is low, especially in PvP. I would add weapons that deal damage equivalent to barbarians, making the class more focused on physical damage, and remove the defense from quivers. Rogue: Increase the Trap range so it can be cast from a hotkey (from a distance), and reduce the cooldown slightly. This would make hunting more consistent by using Trap + Hellish Volley. Marksman: Increase the duration of the critical spell. Reduce the cooldown of Piercing Shot to 3 seconds and Spread Shot to 1 second (trying to balance with the mages' hurricane ability). Barbarian: Remove the ability to use a shield. Paladin: Make Cleave deal equal damage in the entire area around the Paladin. Add a spell that causes monsters to turn towards the Paladin, meaning it would attract their attention to him. Other: Also, bring back the ability to turn in tasks for skill points. I believe that having both training methods wouldn’t be overpowered; it would give meaning to completing tasks again. As it is now, leveling up a skill takes more than a month without any mistakes, every single day. Reintroduce tasks to complement skill progression, that is, combining the old system with the new one, allowing players to train by completing tasks as well as by traditional training. I believe this would make players who don’t have much time, and only have time for training, more active in the game, which would also improve the economy around collecting items. Adjust the mana drain of Hellfires. Change the entrance to the Fire & Ice hunt, as you enter with 11 creatures on the screen and are at VERY high risk of being killed instantly. Increase the number of monsters in HC Demonic Ent (since it's an HC). Add a hunt to compete with HC Dark Knight. New areas for medium-level players (two hunts to compete with Legionnaires would be ideal). |
Hellsinner Player
Elysium
Level 147
Warrior
S3
5K
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26th September 2024 16:48:17 (Last edited 26th September 2024 18:16:31)
It seems like the point of this proposal is about an useless marksmen spell nowadays, much like the mortal melody was before the last balancing changes for shamans.
To me, it's worth changing useless spells and giving them a decent rework to finally make them useful, especially for a subclass that needs something new because it's so far below the others. In the case of shamans, it worked out really well, because the mortal melody is a good spell today. Marksman needs some change ASAP, that's agreed by everyone from what I've seen. |