Monterey Player
Elysium
Level 30
Mage
|
9th September 2024 22:05:00
Considering the new enchantment system and the possible variations of attributes, perhaps the amount of damage can be redistributed to create a consequent new mechanic of carrying more than one set focused on varied defensive attributes (magic resistance, physical resistance and dodge chance).
Magic damage has been the main damage of monsters for years and therefore the most defensive sets are fully based on magic resistance until nowadays. Thus, if a significant amount of current monsters and part of the new ones could have their magic damage (1, 2 or 3 spells per turn) changed to physical damage and consequently their auto attack changed also from physical damage to magical damage, it would bring something really dynamic as dynamic system of enchantment suggests to us, imposing to players the need to switch parts of their set or all set depending on the monster that will be hunted or in places with several monsters, the player will have to define his choices better. Then the monsters Auto Attack could be : A) Physical damage. B) Magic damage. * Some monsters could hit a very high damage on auto attack and other attacks be slightly reduced to compensate it. ** Attack speed of auto attack could be increased for some monsters, situation when dodge chance could fit better than a set focused on physical resistance or magic resistance. Other Attacks : A) 100% magic damage by close attacks and/or ranged attacks. 1/2/3 types of spells per turn. B) 100% physical damage by close attacks and/or ranged attacks. 1/2/3 different physical blows per turn. C) Both types : c1) Some monsters inflicting more physical damage. Also minor magic damage. c2) Others inflicting more magic damage. Also physical damage but less amount. |